Cult of the Nox’zh’r
Immortal Freedom > Organisations
The Cult of the Nox’zh’r is a clandestine group of diverse people from across the star cluster. All members of the cult are necessarily infected with a Nox’zh’r infection, as it is what drives them to do what they do as Nox’zh’r cultists. There may be prospective members who haven’t yet been infected, enticed by the stated goals of the cult. However, cult members must be infected to recognize each other and work towards the cult’s goals.
Nox’zh’r cultists fully embrace their Nox’zh’r infection and its symptoms. They hear the whispers of the Nox’zh’r and other cultists in their minds, driving them to do unspeakable things in the name of unity and the end of all things. Practitioners of shadow magic are tapping into the power of the Nox’zh’r and may also hear these same whispers without the need for a Nox’zh’r infection. Over time, excessive shadow magic use may lead to a Nox’zh’r infection.
In practice, the cult of the Nox’zh’r is less of an organised group of people, and more of a collection of individuals who all have the same goal, instilled in them by the Nox’zh’r. There comes a point where each individual with a Nox’zh’r infection loses their sense of self and joins the cult. Rarely does someone choose to join the cult of their own volition. The only way to avoid such a fate is continued management of a Nox’zh’r infection through magical cleansing, which abates the symptoms and allows the infected to keep their minds.
Tenets
The cult’s goals are expressed by their tenets: Unity and Doom. The ultimate goal of the Nox’zh’r is the eradication of sapient life. Unity and Doom are how sapient beings under their influence understand this goal and attribute it meaning.
Unity
The stated goal of the cult is Unity—the idea that all sapient life must be part of the same consciousness and being to find salvation. Some cultists speak of peaceful unification, of borders being brought down and nations being toppled. Others speak of a visceral assimilation of spirit and flesh under a single being beyond comprehension. The exact messaging or argument matters little—as long as those infected with a Nox’zh’r infection give up their individuality to join the cult and further its goals.
Unity is also the front that the cult presents to non-members, such as when its members speak with non-members or when it spreads propaganda through the NET. Unification is a simple concept to understand, especially those not yet fully indoctrinated by Nox’zh’r influence.
Doom
As the ultimate goal of the Nox’zh’r is the eradication of sapient life, cultists are also necessarily working towards the Doom of all sapient life. The entire project—the cult, the indoctrination of the infected and any other activities—they’re all in service of a long awaited apocalypse. It’s what the Nox’zh’r are, and so the people under their influence are also working towards that goal.
Cultists sometimes openly admit that they are working to extinguish life. Some may even join the cult for this purpose. These cultists often achieve an uncommon level of magical prowess, allowing other cultists to rally under them. However, these cultists are not leaders. There are no leaders in the cult. There is only the hive mind collective made possible by the Nox’zh’r.
Leadership
The cult of the Nox’zh’r does not have any true leaders. Rather, each individual cultist is driven by the Nox’zh’r lluw which has infected their bodies and minds The stronger the infection, the more influence the Nox’zh’r have over the individual.
The closest the cult comes to leadership is when enough Nox’zh’r lluw accumulates to become a sentient mass. These masses are rare, naturally forming over millions of years below the surface of planets and moons. They act purely on instinct, following the base criteria for their existence and nothing else. While their actions can sometimes appear deliberate, they have no sense for strategy, no plan of attack and no aspirations for expansion.
At the beginning of the Age of Cooperation, there were six large masses of Nox’zh’r lluw in the star cluster. Each mass was large enough to be conscious and to be named by the cult. There are other, smaller masses of Nox’zh’r lluw found elsewhere in the star cluster, but none are large enough to warrant a name.
When those with Nox’zh’r infections inevitably congregate, the concentration of Nox’zh’r lluw increases the strength of the Nox’zh’r influence over them. If enough cultists are in one area, the collective mass of Nox’zh’r lluw may become sentient and more deliberately direct the actions of cultists towards Unity and Doom.
Organisational Hierarchy
Every cultist within the cult of the Nox’zh’r is on equal standing. There are no leaders, just as there are no followers. The only differentiation between cultists comes from their positions within their respective societies and their existing capabilities—magical or otherwise.
However, all cultists are expandable. The life of one person—of a single entity living a hundred, or even a thousand years —is nothing to the primal eternal essence that the Nox’zh’r represent.
Some cultists may become rallying points for their peers if they acclimate well to the Nox’zh’r infection and gain an affinity for shadow magic. While these individuals may seem to be leaders in their own right, they are just as expandable as any other cultist, easily discarded and replaced by another.
Sub-factions
In its purist form, the cult of the Nox’zh’r is a doomsday cult[1] masquerading as a unity cult. Its members dress in layers of black clothing and spout grandiose statements about the stated goals of the cult. There are, however, some members of the cult who take a different approach to their service to the Nox’zh’r.
The Hold
Recognizing that the Hold is a Nox’zh’r project, some cultists work with the Hold without themselves being killed and assimilated into the Hold. The arrangement can seem strange to non-cultists, as the Hold must suffer unassimilated, living persons within their midst, while the cultists seem unbothered by the dangers the Hold poses. But it makes sense when considering that the Hold is ultimately another Nox’zh’r project.
The Cult of the Nox’zh’r in A’aena Edhil
Cultists in A’aena Edhil—the Aeyan capital on Erelon—take on a more direct role in the city’s politics. Rather than trying to recruit members through clandestine methods, the cult became a political organisation, manipulating the Houses of A’aena Edhil from the shadows by taking advantage of Aeyan curiosity and the egocentricity of house leaders.
Starting off small, the cult grew in size until they took over the city during the Nox’zh’r Apocalypse in 442. All the Nox’zh’r cultists in A’aena Edhil were killed when Ress’jh and the Worldbreaker eradicated the city that same year.
Kataal
The Kataal worship and directly serve Xzruth’isht’rcey on their homeworld of Ghimeron, and so they are also necessarily part of the cult of the Nox’zh’r. They work independently of the other cultists in the star cluster, hiding in the watery depths of various worlds until it is their time to strike.
The Kataal revealed themselves during the Nox’zh’r Apocalypse in 442. They mostly retreated back to their home solar system of Unôd following the end of the Nox’zh’r Apocalypse, though some pockets of the Kataal remained in the star cluster.
History
The cult of the Nox’zh’r has existed in some form for as long as the Nox’zh’r have existed. Throughout the collective history of Artilum Tem, there have been doomsday and unity cults formed under their name, from the most primitive of tribes to the most advanced civilisations to have ever existed.
Within the timeline of Immortal Freedom, the cult has been more active than at anytime in the history the star cluster, because of:
- The large number of Terrans and their propensity to travel, and
- The unimpeded growth of six Nox’zh’r masses in the star cluster.
44,500 BC
14,561 BC
11,000 BC
5388 BC
189 BC
140 BC
First Era
The cult grows exponentially in size—both in the Zran solar system and Coalition of Planets space. In the Zran solar system, the process is helped by the mobility of Megor clans, as well as the fervour in which the Megor pursue new sources of power. In Coalition of Planets space, the cult’s spread is attributed solely to Terran imperialism.
378
380
403
422
424 to 426
The Hold ravages the Zascoeth and Greth planetary systems in the Sycophant Wars, killing countless people and raising them as undead cyborgs called sycophants. The Terran Republic attempts to defend itself as best it can, but they are wholly unprepared for the Hold.
426
436
438
440
441
442
After millennia of waiting, the Nox’zh’r begin the Nox’zh’r Apocalypse. Nox’zh’r cultists were at the centre of it all, willingly transforming into abominations, coordinating efforts on the surface, or acting as sleeper agents within non-infected groups.