Umbramantic Cybermancer

Immortal Freedom RPG > Non-player Entities (NPCs)

The Hold. The most deadly force the star cluster has ever known. A combination of spirit magic, psi magic, and technology allowed the Hold to accomplish what the Megor could not: bring the Terran Republic to its knees. Many have come to fear their power—and rightly so. There is something deeply profane about raising the dead, and imbuing them with both magic and cyberware to create cybernetic, undead super soldiers.

However, even the most vile and repulsive methods are worth studying. Using the lessons learned from the Hold’s overwhelming successes, Cybermancers bridge the gap between magic and technology to raise the dead and enhance their capabilities through cyberware. The process weighs heavily on cybermancers, corrupting their magic, body, and soul. But in exchange, they are rewarded with power beyond imagining.

Umbramantic Cybermancers add the power of pure darkness to the mix, and trully calling themselves masters of death and entropy.

Attribute Details
Type Character
Emotion/Logic Number 1d6
Magic/Tech Number 2
Maximum Major Injuries 3
Maximum Minor Injuries 5

Umbramantic cybermancers use shadow magic to attack and sow chaos among their targets. Their primary goal in any combat is to kill organic characters and creatures—as well as deactivate machines—to raise an army of the undead under their control. They like to pick off the weakest or most heavily damaged targets within their range until they can spend their turn controlling or raising the lifeless.

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